VagueDenoiser(threshold=0.8,method=1,nsteps=6,chroma= true)
For light filtering on an anime. (medium->threshold=2;
strong->threshold=4)
VagueDenoiser(threshold=1.5,method=1,nsteps=6,chroma=true)
For seeing how much wavelet information is discarded (luma plane only,
use UtoY() otherwise).
VagueDenoiser(<...>,chroma=false,debug=true)
VagueDenoiser(int "threshold" int "method", int
"nsteps", bool "chroma", bool "debug")threshold: a float >0
You can e-mail Lefungus for most
suggestion, bug report, feature request, or whatever.
Optimization matters are Kurosu's
matters.
Goto http://forum.doom9.org for support.